This will make the model render a lot faster and give you a clear preview of your shadow & light areas (especially areas where the color is too bright, it causes a Light/Color Burn). To get a feel for your lighting and to adjust it without having to re-render everything in your image over & over, turn on Material Override (found in VRay Settings) + Turn off Force Color Clamping (found at the bottom of the Frame Buffer). Something that can ruin all the effort you put into any render is if your distorted Field of View or the wrong Image Orientation this will either make your render too washed out with all the focal points displayed in the image (the viewer won’t know what to focus on) or it’ll look like the rendered image has been cropped and not all the important details are visible or included. Not to mention, good quality Transparent Materials (tutorials for VRay 2.4 + VRay 3.4) will bend the light and give your image a “solid” reflective/refractive surface.Ĥ- Field of View & Image Orientation 16:9 ratio to focus on the decor behind the bunk bed, Field of View 65 Degrees. High-quality materials will have a realistic Bump + Reflect light in all the right ways.
4) or find high quality ready packed materials (I got mine for FREE from here & here).
You either need to create your own materials (tutorials for VRay 2.4 + VRay 3. Image searching for “tile-able” texture images is not going to cut it.